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/include/fckeditor/editor/_source/classes/ -> fckplugin.js (source)

   1  /*
   2   * FCKeditor - The text editor for internet
   3   * Copyright (C) 2003-2005 Frederico Caldeira Knabben
   4   * 
   5   * Licensed under the terms of the GNU Lesser General Public License:
   6   *         http://www.opensource.org/licenses/lgpl-license.php
   7   * 
   8   * For further information visit:
   9   *         http://www.fckeditor.net/
  10   * 
  11   * "Support Open Source software. What about a donation today?"
  12   * 
  13   * File Name: fckplugin.js
  14   *     FCKPlugin Class: Represents a single plugin.
  15   * 
  16   * File Authors:
  17   *         Frederico Caldeira Knabben (fredck@fckeditor.net)
  18   */
  19  
  20  // Certifies that the "PluginsPath" configuration ends with a slash.
  21  if ( !FCKConfig.PluginsPath.endsWith('/') )
  22      FCKConfig.PluginsPath += '/' ;
  23  
  24  var FCKPlugin = function( name, availableLangs, basePath )
  25  {
  26      this.Name = name ;
  27      this.BasePath = basePath ? basePath : FCKConfig.PluginsPath ;
  28      this.Path = this.BasePath + name + '/' ;
  29      
  30      if ( !availableLangs || availableLangs.length == 0 )
  31          this.AvailableLangs = new Array() ;
  32      else
  33          this.AvailableLangs = availableLangs.split(',') ;
  34  }
  35  
  36  FCKPlugin.prototype.Load = function()
  37  {
  38      // Load the language file, if defined.
  39      if ( this.AvailableLangs.length > 0 )
  40      {
  41          var sLang ;
  42          
  43          // Check if the plugin has the language file for the active language.
  44          if ( this.AvailableLangs.indexOf( FCKLanguageManager.ActiveLanguage.Code ) >= 0 )
  45              sLang = FCKLanguageManager.ActiveLanguage.Code ;
  46          else
  47              // Load the default language file (first one) if the current one is not available.
  48              sLang = this.AvailableLangs[0] ;
  49          
  50          // Add the main plugin script.
  51          FCKScriptLoader.AddScript( this.Path + 'lang/' + sLang + '.js' ) ;        
  52      }
  53          
  54      // Add the main plugin script.
  55      FCKScriptLoader.AddScript( this.Path + 'fckplugin.js' ) ;
  56  }


Généré le : Sun Feb 25 10:22:19 2007 par Balluche grâce à PHPXref 0.7