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Code source de FCKeditor 2.4 |
1 /* 2 * FCKeditor - The text editor for Internet - http://www.fckeditor.net 3 * Copyright (C) 2003-2007 Frederico Caldeira Knabben 4 * 5 * == BEGIN LICENSE == 6 * 7 * Licensed under the terms of any of the following licenses at your 8 * choice: 9 * 10 * - GNU General Public License Version 2 or later (the "GPL") 11 * http://www.gnu.org/licenses/gpl.html 12 * 13 * - GNU Lesser General Public License Version 2.1 or later (the "LGPL") 14 * http://www.gnu.org/licenses/lgpl.html 15 * 16 * - Mozilla Public License Version 1.1 or later (the "MPL") 17 * http://www.mozilla.org/MPL/MPL-1.1.html 18 * 19 * == END LICENSE == 20 * 21 * File Name: fckplugin.js 22 * FCKPlugin Class: Represents a single plugin. 23 * 24 * File Authors: 25 * Frederico Caldeira Knabben (www.fckeditor.net) 26 */ 27 28 var FCKPlugin = function( name, availableLangs, basePath ) 29 { 30 this.Name = name ; 31 this.BasePath = basePath ? basePath : FCKConfig.PluginsPath ; 32 this.Path = this.BasePath + name + '/' ; 33 34 if ( !availableLangs || availableLangs.length == 0 ) 35 this.AvailableLangs = new Array() ; 36 else 37 this.AvailableLangs = availableLangs.split(',') ; 38 } 39 40 FCKPlugin.prototype.Load = function() 41 { 42 // Load the language file, if defined. 43 if ( this.AvailableLangs.length > 0 ) 44 { 45 var sLang ; 46 47 // Check if the plugin has the language file for the active language. 48 if ( this.AvailableLangs.IndexOf( FCKLanguageManager.ActiveLanguage.Code ) >= 0 ) 49 sLang = FCKLanguageManager.ActiveLanguage.Code ; 50 else 51 // Load the default language file (first one) if the current one is not available. 52 sLang = this.AvailableLangs[0] ; 53 54 // Add the main plugin script. 55 LoadScript( this.Path + 'lang/' + sLang + '.js' ) ; 56 } 57 58 // Add the main plugin script. 59 LoadScript( this.Path + 'fckplugin.js' ) ; 60 }
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Généré le : Sun Feb 25 15:28:05 2007 | par Balluche grâce à PHPXref 0.7 |